Software

In the first edition of the handbook, we listed a number of free open source applications that had been tested and pre-installed on MNT Reform. While this was intended to add to the user experience, it also contributed to the system becoming a bit cluttered. Nowadays, we ship the system in a more minimalist form and give you the freedom to decide what to install. We still wanted the computer to be practical out of the box, so we included some essential tools that are listed in the following section. We also included a section about the so-called “Reform Tools”, which are Reform laptop specific helpers and scripts.

MNT Reform can run most Linux applications that are available for 64bit ARM-based computers (also called AArch64 or ARM64).

Preinstalled Software

Evince

View PDFs and other documents.

Command: evince

https://wiki.gnome.org/Apps/Evince

Firefox

Mozilla’s open-source web browser.

Command: firefox

https://www.mozilla.org/firefox

foot

A terminal emulator that is fast, minimalistic and lightweight.

Command: foot

Keyboard shortcut: SUPER+ENTER

https://codeberg.org/dnkl/foot

GNOME Disks

Partition, format, and manage internal and external disks.

Command: gnome-disks

https://wiki.gnome.org/Apps/Disks

Grim & Slurp

Grim is a wayland-based screenshot tool, and Slurp lets you select the region of the screen you want to capture.

Command: grim -g "$(slurp)"

Keyboard shortcut: SUPER+SHIFT+X

https://wayland.emersion.fr/grim

htop

A terminal-based look at system processes, CPU and memory usage.

Command: htop

https://htop.dev

micro

An accessible, fresh terminal-based text editor.

Command: micro

https://micro-editor.github.io/

Minetest

An 3D block-based open-world game focused on exploration, resource gathering, and construction.

Command: minetest

https://minetest.net

MPV

A versatile, terminal-based media player.

Command: mpv a-movie-file.mp4

https://mpv.io

NCurses Disk Usage

Terminal-based disk usage analysis utility.

Command: ncdu

https://dev.yorhel.nl/ncdu

Neverball

This 3D game lets you guide a ball through 24 challenging levels.

Command: neverball

https://neverball.org

Sxiv

A simple and fast image viewer.

Command: sxiv

https://github.com/muennich/sxiv/

Thunar

Lightweight file manager.

Command: thunar

Keyboard shortcut: SUPER+T

https://docs.xfce.org/xfce/thunar/start

Vim

The other major open text editor.

Command: vim (Exit by typing :q followed by ENTER)

https://www.vim.org

Wayland Event Viewer

Useful when debugging input devices under wayland-based compositors such as Sway.

Command: wev

https://git.sr.ht/~sircmpwn/wev

Wayvnc

Access your MNT Reform desktop remotely from VNC clients on other platforms using this server application.

Command: wayvnc

https://github.com/any1/wayvnc

wf-recorder

Record MP4 video of your desktop with this program.

Command: wf-recorder (Stop with CTRL+C. The resulting video is named “recording.mp4”)

https://github.com/ammen99/wf-recorder

Updating Software

We recommend updating your software on a regular basis as bugs get fixed, new features are introduced and improvements are made. For this purpose, Debian has an integrated package manager called apt. You can stay up to date by executing the following command: sudo apt update. This will show you how many packages can be updated. You can either update individual packages or everything at once with one command: sudo apt upgrade.

Flashing the System Image

If your SD card is broken or you want to set up a new system (for example when upgrading to a new Processor Module), you can download the “System Image” from: https://mnt.re/system-image

First of all, back up all your important data! The following process will erase everything that is on the SD card you decide to flash.

From the link above, download the file whose name matches the Processor Module in your MNT Reform:

Processor Module

Filename

NXP i.MX8MQ

reform-system-imx8mq.img.gz

NXP i.MX8MPlus

reform-system-imx8mp.img.gz

NXP LS1028A

reform-system-ls1028a.img.gz

RCM4 with BPi CM4/A311D

reform-system-a311d.img.gz

Rockchip RK3588

reform-system-rk3588.img.gz

Unzip the image using gunzip (substitute your actual image file name, also in the following steps):

gunzip reform-system-imx8mq.img.gz

Identify the device name of your SD card. For example, you can check the output of lsblk before and after you insert the card and compare which new device appears. Below we use the device sdX, but it will be a different one on your computer.

Copy the image to your SD card (Warning: all data on the SD card will be erased!):

sudo dd if=reform-system-imx8mq.img of=/dev/sdX \
        bs=8M status=progress

That’s it—now you can boot your Reform from the freshly flashed SD card.

As new modules become available, you can refer to our online guide: https://source.mnt.re/reform/reform-system-image#downloading-and-flashing-a-system-image

Reform Tools

We have our own Debian package called reform-tools. These tools are designed to automate otherwise tedious system configuration tasks, so we encourage you to check them out.

Command

Function

reform-check

Tries to analyze what’s wrong with your OS.

reform-display-config

This tool configures single and dual display mode. Only supported with i.MX8MQ.

reform-flash-uboot

This updates the bootloader (rarely needed).

reform-help

Shows you a list of useful commands.

reform-migrate

Helps you with OS migration from SD card to NVME or eMMC flash.

More information about reform-tools: https://source.mnt.re/reform/reform-tools

Binary (In)compatibility

A popular architecture for computers is x86-64 (a.k.a. AMD64). Binaries compiled for this architecture are incompatible with ARM processors. If you want to use binary software, you have to make sure that it is built for AArch64. The vast majority of open-source software is available for AArch64, but there can be subtle problems when x86 is implicitly expected, for example:

  • Optimizations written in assembler (machine code), targeting specific SIMD/vector instructions

  • JIT (just-in-time) compilers

Generally, instead of using inline assembler or targeting a single architecture directly, use cross-platform libraries and code-emitting backends.

Running x86 Software

Until RISC architecture will change everything, many games and proprietary closed-source applications are only available as x86 or x86-64 binaries. If you need to run such a binary, you can try binary translators such as box64 (available in apt) or DEX:

box64 ./my-game

You can even run some Microsoft Windows applications on MNT Reform by chaining box64 and wine, which is a Linux compatibility layer for Windows binaries:

box64 wine64 ./my-game

Emulating 32-bit x86 binaries is a bit more complicated, but possible on a 64-bit ARM platform. You can leverage Debian’s “multiarch” feature to add the armhf architecture to your system and install box86 (box64’s 32-bit sibling) this way. For troubleshooting such setups, don’t hesitate to get in touch with the MNT Community.

GPU Hacks

At the time of writing, most MNT Reform Processor Modules are based on ARM System-on-Chips that contain a GPU meant for mobile or “embedded” use. Multiple factors define the limits of the versions of OpenGL, OpenGL ES and Vulkan APIs that software can use on MNT Reform: for example, the space- or energy-saving architecture of these GPUs, or the capabilities of the often reverse-engineered open-source drivers such as etnaviv or panfrost.

Sometimes, graphics heavy applications or 3D games are written with large and power hungry desktop GPUs in mind and require a GL or Vulkan version that is out of reach of your device. In some cases the developers do not really require the features available for higher OpenGL versions, though, and you can try to work around the limitation by pretending that your system supports a higher version than it really does. To do this, you can set the following environment variables in a terminal and then launch your application or game from this same terminal:

export MESA_GL_VERSION_OVERRIDE=4.2
export MESA_GLSL_VERSION_OVERRIDE=420
my-game

If this fails, you can always fall back to software emulation of OpenGL, which will be slow but sometimes usable:

export LIBGL_ALWAYS_SOFTWARE=1
my-game

Mesa is the collection of Linux 3D graphics drivers. You can learn more about various Mesa environment variables at https://docs.mesa3d.org/envvars