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alandipert | mntmn it looks amazing, congrats | 03:48 |
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mntmn | alandipert: thank you! | 04:10 |
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+ B[] (~Thunderbi@125-239-58-43-fibre.sparkbb.co.nz) | 05:34 | |
Asmadeus | Great post, can't wait :) | 08:52 |
Asmadeus | Fully passive cooling is a bit bold but if it works it's great -- how much does it heat up if you let it run at full cpu usage for a while? Is there some automatic throttle to not fry anything yet? | 08:59 |
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- B[] (QUIT: Ping timeout: 240 seconds) (~Thunderbi@125-239-58-43-fibre.sparkbb.co.nz) | 11:24 | |
mntmn | Asmadeus: yes there is thermal throttling for the gpu driver and cpu idle injection | 12:54 |
+ chomwitt (~chomwitt@2a02:587:dc46:500:7a:c777:680:5ccc) | 13:17 | |
Asmadeus | Nice | 13:29 |
Asmadeus | Will you be around at FOSDEM btw? | 13:34 |
mntmn | Asmadeus: yep | 13:34 |
Asmadeus | Will reach out to try to meet at some point then, definitely :) | 13:35 |
mntmn | ok cool! | 13:38 |
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swivel | mntmn: is there any possibility of running an egpu with the reform 2? | 20:51 |
+ erlehmann (~erlehmann@46.114.36.239) | 20:51 | |
mntmn | swivel: i think if it uses <128MB PCIe address space then yeah | 20:54 |
mntmn | swivel: what's your use case? | 20:55 |
swivel | mntmn: just curious if there's a path for getting better supported GPUs connected, for accelerated gaming/video playback and such | 20:56 |
mntmn | swivel: video playback is already fine, there is even a h265 decoder that can run with open source drivers | 20:57 |
swivel | mntmn: while sharing your updates, consistentl the major complaint is the weak GPU / poor GPU support, lack of video decoding acceleration etc. | 20:57 |
mntmn | ok? that's new to me | 20:57 |
mntmn | i wonder what kind of games people want to play on arm64 that are not possible right now? | 20:58 |
swivel | what OpenGL version is supported? | 20:58 |
mntmn | GLES 2.0 and GL 2.1 | 20:58 |
swivel | GL 2.1 is pretty old for anyone who wants to play 3D games | 20:59 |
mntmn | which games do you want to play? | 20:59 |
rvense | ACTION only plays kicad | 20:59 |
swivel | mntmn: I'm not speaking for myself, I don't play many games | 20:59 |
mntmn | well, i'm working on that (kicad) | 20:59 |
swivel | it's just a common complaint | 20:59 |
mntmn | swivel: i'm not aware of games that need gl 2.1 that would also work on arm64 | 21:00 |
mntmn | that need >gl2.1 | 21:00 |
mntmn | anyway you won't be able to run steam and such | 21:00 |
swivel | im not sure that will continue to be true for very long | 21:00 |
swivel | there was headlines the other day about google bringing steam to chromebooks | 21:00 |
swivel | mntmn: but if one could connect an egpu then at least it'd be possible to do modern GL game *development* on the machine, which is appealing to me ;) | 21:02 |
mntmn | i wouldn't bet too much on that tbh | 21:02 |
mntmn | i mean, GLES 2.0 is a very common denominator in the mobile world afaik | 21:02 |
mntmn | targeting older versions will always increase your audience ;) | 21:05 |
mntmn | (if making indie games is interesting for you) | 21:05 |
mntmn | afaik godot settled on gles 2.0 even? | 21:05 |
mntmn | swivel: https://godotengine.org/article/abandoning-gles3-vulkan-and-gles2 | 21:08 |
swivel | i've made one game and targeted gl 2.1 with that being the rationale, maximizing access | 21:10 |
swivel | but throughout development I spent a lot of time chatting with other game devs and I was very much alone in working with such old GL API | 21:10 |
swivel | and pretty much *all* the tutorials out there are for 3.3+ | 21:11 |
swivel | coding GL 2.1 stuff today is considered ridiculous by pretty much all game devs I've interacted with | 21:11 |
swivel | for some good reasons, there are major features lacking like UBOs and FBOs | 21:12 |
mntmn | what about GLES? | 21:12 |
swivel | I don't know, didn't explore mobile at all yet | 21:12 |
swivel | I'm also not convinced that targeting an old GL version for games increases your audience, gamers are arguably the primary force pushing desktop PC progress forward, they want stuff that leverages their new shiny junk | 21:13 |
swivel | Not that I'm trying to be hard on the reform, it's not like gamers is the intended audience | 21:15 |
mntmn | correct | 21:15 |
swivel | it'd just be convenient to be able to say "yeah well, just throw your massive GPU on the mpcie socket and get on with it!" | 21:15 |
swivel | mntmn: is the vulkan support good? | 21:18 |
mntmn | swivel: there is no vulkan support | 21:19 |
swivel | mntmn: oh, bummer | 21:20 |
mntmn | there might be at some point | 21:20 |
swivel | that would have been a handy escape hatch | 21:20 |
mntmn | etnaviv is under heavy development and already using NIR | 21:20 |
+ erlehmann_ (~erlehmann@46.114.39.109) | 23:06 | |
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* erlehmann_ -> erlehmann | 23:09 |
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