2020-01-19.log

+ blast007 (~blast007@bzflag/developer/Blast)00:08
- buckket (QUIT: Remote host closed the connection) (~buckket@2001:41d0:a:6733::1)00:51
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- chomwitt (QUIT: Ping timeout: 245 seconds) (~chomwitt@2a02:587:dc46:500:18d0:67ef:da2b:1c62)01:29
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- B[] (QUIT: Ping timeout: 258 seconds) (~Thunderbi@125-239-58-43-fibre.sparkbb.co.nz)01:49
- Jookia (QUIT: Remote host closed the connection) (~Jookia@gateway/tor-sasl/jookia)02:58
+ Jookia (~Jookia@gateway/tor-sasl/jookia)02:58
alandipertmntmn it looks amazing, congrats03:48
mntmnalandipert: thank you!04:10
- marcodiego (QUIT: Quit: Leaving) (~pi@177.37.132.145)05:32
+ B[] (~Thunderbi@125-239-58-43-fibre.sparkbb.co.nz)05:34
AsmadeusGreat post, can't wait :)08:52
AsmadeusFully passive cooling is a bit bold but if it works it's great -- how much does it heat up if you let it run at full cpu usage for a while? Is there some automatic throttle to not fry anything yet?08:59
- deltab (QUIT: Ping timeout: 265 seconds) (~deltab@95.154.230.49)09:29
+ deltab (~deltab@95.154.230.49)09:39
+ FSX (~frank@61924.nl)09:55
- B[] (QUIT: Ping timeout: 240 seconds) (~Thunderbi@125-239-58-43-fibre.sparkbb.co.nz)11:24
mntmnAsmadeus: yes there is thermal throttling for the gpu driver and cpu idle injection12:54
+ chomwitt (~chomwitt@2a02:587:dc46:500:7a:c777:680:5ccc)13:17
AsmadeusNice13:29
AsmadeusWill you be around at FOSDEM btw?13:34
mntmnAsmadeus: yep13:34
AsmadeusWill reach out to try to meet at some point then, definitely :)13:35
mntmnok cool!13:38
- koz_ (QUIT: Ping timeout: 260 seconds) (~koz@121.99.240.58)15:45
+ koz_ (~koz@121.99.240.58)15:45
+ ehmry (~quassel@2a03:3b40:fe:ab::1)18:27
- Jookia (QUIT: Remote host closed the connection) (~Jookia@gateway/tor-sasl/jookia)19:30
+ Jookia (~Jookia@gateway/tor-sasl/jookia)19:30
+ B[] (~Thunderbi@125-239-58-43-fibre.sparkbb.co.nz)20:12
swivelmntmn: is there any possibility of running an egpu with the reform 2?20:51
+ erlehmann (~erlehmann@46.114.36.239)20:51
mntmnswivel: i think if it uses <128MB PCIe address space then yeah20:54
mntmnswivel: what's your use case?20:55
swivelmntmn: just curious if there's a path for getting better supported GPUs connected, for accelerated gaming/video playback and such20:56
mntmnswivel: video playback is already fine, there is even a h265 decoder that can run with open source drivers20:57
swivelmntmn: while sharing your updates, consistentl the major complaint is the weak GPU / poor GPU support, lack of video decoding acceleration etc.20:57
mntmnok? that's new to me20:57
mntmni wonder what kind of games people want to play on arm64 that are not possible right now?20:58
swivelwhat OpenGL version is supported?20:58
mntmnGLES 2.0 and GL 2.120:58
swivelGL 2.1 is pretty old for anyone who wants to play 3D games20:59
mntmnwhich games do you want to play?20:59
rvenseACTION only plays kicad20:59
swivelmntmn: I'm not speaking for myself, I don't play many games20:59
mntmnwell, i'm working on that (kicad)20:59
swivelit's just a common complaint20:59
mntmnswivel: i'm not aware of games that need gl 2.1 that would also work on arm6421:00
mntmnthat need >gl2.121:00
mntmnanyway you won't be able to run steam and such21:00
swivelim not sure that will continue to be true for very long21:00
swivelthere was headlines the other day about google bringing steam to chromebooks21:00
swivelmntmn: but if one could connect an egpu then at least it'd be possible to do modern GL game *development* on the machine, which is appealing to me ;)21:02
mntmni wouldn't bet too much on that tbh21:02
mntmni mean, GLES 2.0 is a very common denominator in the mobile world afaik21:02
mntmntargeting older versions will always increase your audience ;)21:05
mntmn(if making indie games is interesting for you)21:05
mntmnafaik godot settled on gles 2.0 even?21:05
mntmnswivel: https://godotengine.org/article/abandoning-gles3-vulkan-and-gles221:08
swiveli've made one game and targeted gl 2.1 with that being the rationale, maximizing access21:10
swivelbut throughout development I spent a lot of time chatting with other game devs and I was very much alone in working with such old GL API21:10
swiveland pretty much *all* the tutorials out there are for 3.3+21:11
swivelcoding GL 2.1 stuff today is considered ridiculous by pretty much all game devs I've interacted with21:11
swivelfor some good reasons, there are major features lacking like UBOs and FBOs21:12
mntmnwhat about GLES?21:12
swivelI don't know, didn't explore mobile at all yet21:12
swivelI'm also not convinced that targeting an old GL version for games increases your audience, gamers are arguably the primary force pushing desktop PC progress forward, they want stuff that leverages their new shiny junk21:13
swivelNot that I'm trying to be hard on the reform, it's not like gamers is the intended audience21:15
mntmncorrect21:15
swivelit'd just be convenient to be able to say "yeah well, just throw your massive GPU on the mpcie socket and get on with it!"21:15
swivelmntmn: is the vulkan support good?21:18
mntmnswivel: there is no vulkan support21:19
swivelmntmn: oh, bummer21:20
mntmnthere might be at some point21:20
swivelthat would have been a handy escape hatch21:20
mntmnetnaviv is under heavy development and already using NIR21:20
+ erlehmann_ (~erlehmann@46.114.39.109)23:06
- erlehmann (QUIT: Disconnected by services) (~erlehmann@46.114.36.239)23:06
* erlehmann_ -> erlehmann23:09

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