- zip100 (QUIT: Ping timeout: 252 seconds) (~zip100@185.209.196.208) | 04:52 | |
+ zip100 (~zip100@193.32.248.165) | 04:53 | |
+ shanshe_ (~shanshe@148.red-81-36-71.dynamicip.rima-tde.net) | 05:02 | |
- shanshe (QUIT: Ping timeout: 260 seconds) (~shanshe@91.red-81-36-71.dynamicip.rima-tde.net) | 05:03 | |
+ xet7 (~xet7@user/xet7) | 05:23 | |
minute | how does the A600GS arm accel stuff work? | 13:04 |
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- xet7 (QUIT: Remote host closed the connection) (~xet7@user/xet7) | 18:08 | |
+ xet7 (~xet7@user/xet7) | 18:19 | |
Claude_ | minute: I guess with uaenative dll calling (like winuae can use the host OpenGL). after all it's uae based | 19:22 |
minute | Claude_: ohh ok so it's an emulator... do you know what soc they're using? | 19:24 |
minute | then it also makes sense where the p96 support is coming from (uaegfx) | 19:25 |
Claude_ | hm no, not in detail. I guess some rockchip/Allwinner "android" settopbox chipset | 19:25 |
minute | would also be my guess | 19:29 |
minute | btw before i got sick we started work on integrating WAMR in zz9000os | 19:32 |
minute | it was almost compiling ^^ | 19:32 |
minute | we found that wasm embedded might be a good API for enabling user-writable and loadable acceleration components | 19:33 |
Claude_ | What's wamr ? | 19:34 |
minute | Claude_: https://github.com/bytecodealliance/wasm-micro-runtime | 19:34 |
Claude_ | oh interesting | 19:35 |
minute | > supports rich running modes including interpreter, Ahead-of-Time compilation(AoT) and Just-in-Time compilation (JIT). | 19:35 |
Claude_ | https://i.imgur.com/K2ybaAe.mp4 | 19:37 |
Claude_ | pistorm Warp3D api compatible renderer:) | 19:38 |
Claude_ | currently it runs baremetal (under emu68)on the pi GPU shader cores (QPU), maybe we can exploit soon the complete 3D render pipeline hardware | 19:39 |
Claude_ | could be interesting for zz9000 too, as the Warp3D stuff is a complete API compatible reimplantation. so you could theoretically also offload stuff to your arm core : https://github.com/mras0/vc4d | 19:41 |
minute | Claude_: wait, which part is running on shaders? | 19:52 |
minute | Claude_: ah, you're basically doing raw triangle draws with the pi gpu? | 19:52 |
minute | i.e. not going through GL on linux or so | 19:53 |
Claude_ | yes, all baremetal directly from m68k | 19:54 |
minute | neat | 19:55 |
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